Training and Instructional Design
Before anyone thought that home improvement could be sexy, WGBH Boston started a series on house restoration. This Old House is still going strong after 36 seasons. If you’ve never watched, each season a house in bad shape undergoes restoration. The cast goes through… Continue Reading “This Old App Episode 1: The Evaluation Stage”
If you take a look at many of the cutting-edge designs for mobile User interfaces on Behance or Pinterest, you find a ring, arc or circle graph. The Apple Watch’s fitness activity app uses them extensively. Yet, if you scroll down the object library… Continue Reading “Swift Swift: Basic Core Graphics for the Ring Graph”
We began to make our penguin data collection interface last week. Today we are going to add Combobox selections to the penguin panel. The Combobox widget codes similar to the Entry widget. Instead of text for a title it takes a list for values.… Continue Reading “From Apple to Raspberry Pi: Adding Combo Box Selections and Message Boxes”
Sprite Kit — it’s not just for games anymore. Sprite Kit is of course meant to write games, a full 2-d game engine waiting for use inside Xcode and iOS7. While simulating buttons writing SlippyFlippyPenguin, I began to realize there’s a lot more here… Continue Reading “Living Without Storyboards: Make a Clock with Sprite Kit”