Tag: User interface

This Old App Episode 1: The Evaluation Stage

Before anyone thought that home improvement could be sexy, WGBH Boston started a series on house restoration. This Old House is  still going strong after 36 seasons. If you’ve never watched, each season a house in bad shape undergoes restoration. The cast goes through… Continue Reading “This Old App Episode 1: The Evaluation Stage”

Swift Swift: Basic Core Graphics for the Ring Graph

If you take a look at many of the cutting-edge designs for mobile User interfaces on Behance or Pinterest, you find a ring, arc or circle graph. The Apple Watch’s fitness activity app uses them extensively. Yet, if you scroll down the object library… Continue Reading “Swift Swift: Basic Core Graphics for the Ring Graph”

From Apple to Raspberry Pi: Adding a Tkinter Text Box in Python

Tkinter lacks a good list box. There is a widget, but as shown in earlier posts in this series, it doesn’t do the best job. We had to use underscores to get the list box to work.  There is another widget that might do… Continue Reading “From Apple to Raspberry Pi: Adding a Tkinter Text Box in Python”

Living without Storyboards: Make a Working Stopwatch in Sprite Kit

Over the last few posts we’ve made a clock and stopwatch application in Sprite Kit. Last time, we added an animated button display for the stopwatch. This time we get the stopwatch buttons working. Get Our Variables in Order We will use several variables… Continue Reading “Living without Storyboards: Make a Working Stopwatch in Sprite Kit”

From Apple to Raspberry Pi: Adding Combo Box Selections and Message Boxes

We began to make our penguin data collection interface last week. Today we are going to add Combobox selections to the penguin panel.  The Combobox widget codes similar to the Entry widget. Instead of text for a title it takes a list for values.… Continue Reading “From Apple to Raspberry Pi: Adding Combo Box Selections and Message Boxes”

Living Without Storyboards: Make a Clock with Sprite Kit

Sprite Kit — it’s not just for games anymore.  Sprite Kit is of course meant to write games, a full 2-d game engine waiting for use inside Xcode and iOS7.  While simulating buttons  writing SlippyFlippyPenguin, I began to realize there’s a lot more here… Continue Reading “Living Without Storyboards: Make a Clock with Sprite Kit”