iOS Training from beginner to advanced
For reading ease and visual accessibility you should be using dynamic fonts whenever possible. Let’s look at an example you can get from the download files. I’ve run the Split View Controller from a previous tip in landscape on an iPad Pro 9.7 inch.… Continue Reading “Use Dynamic Type”
Learn how to use haptics to give phone vibrations and physical sensation to your iPhone apps.
You’ve seen other apps rotate views, but you may have no idea how to do it yourself. Let me show you one way to rotate views. We’ll make a simple knob control you might be able to use in your apps. Download the example… Continue Reading “Sliders as Knobs”
We’re going to have a diversion away from the penguin app for a bit due to some work I ‘m doing and thought it would be useful for many working with the Raspberry Pi and Python. I’m working with time-lapse photography on the Raspberry… Continue Reading “From Apple to Raspberry Pi: How to do Threading with Python and Tkinter”
We began to make our penguin data collection interface last week. Today we are going to add Combobox selections to the penguin panel. The Combobox widget codes similar to the Entry widget. Instead of text for a title it takes a list for values.… Continue Reading “From Apple to Raspberry Pi: Adding Combo Box Selections and Message Boxes”
Sprite Kit — it’s not just for games anymore. Sprite Kit is of course meant to write games, a full 2-d game engine waiting for use inside Xcode and iOS7. While simulating buttons writing SlippyFlippyPenguin, I began to realize there’s a lot more here… Continue Reading “Living Without Storyboards: Make a Clock with Sprite Kit”
In iOS, avoiding Interface Builder is nearly impossible. IB is old – as old as the Xcode SDK itself. Interface builder was one of the components of NextStep, and thus one of the reasons Steve Jobs got his old job back, who then developed… Continue Reading “From Apple to Raspberry Pi: Living without Storyboards and Interface Builder”