Tag: SpriteKit

Living without Storyboards: Make a Working Stopwatch in Sprite Kit

Over the last few posts we’ve made a clock and stopwatch application in Sprite Kit. Last time, we added an animated button display for the stopwatch. This time we get the stopwatch buttons working. Get Our Variables in Order We will use several variables…

Make a Clock In Sprite Kit: Adding a Button for a Stopwatch

In the clock app so far, we have a date and a time. We can switch between them by tapping the screen of our phone. Most apps use a button for this, and it’s time we added our first button. Our app will now…

The Slippy Flippy Challenge: Make Active Boundaries in Sprite Kit.

In Flappy Bird,  hitting the top or bottom boundaries ends the game. They also convey a sense of motion. The boundaries make for a better playing experience. Last time, we set up collision detection, but we need boundaries that are sprites. Sprite node boundaries…

Living Without Storyboards: Make a Clock with Sprite Kit

Sprite Kit — it’s not just for games anymore.  Sprite Kit is of course meant to write games, a full 2-d game engine waiting for use inside Xcode and iOS7.  While simulating buttons  writing SlippyFlippyPenguin, I began to realize there’s a lot more here…

The Slippy Flippy Dare: Making a Basic Obstacle

To make a game fun there must be a challenge. One of those challenges is some obstacle in your path or headed towards you.  In both Flappy Bird and SlippyFlippyPenguin that  obstacle is a large rectangle with a gap in it. Your job is…

SlippyFlippy 1.1: Adding a Fading-in and out Label with Background in SpriteKit

Today we have a bug to deal with in SlippyFlippyPenguin. There are a two reports of when a user selects the hard skill level  the game  immediately goes to game over. I cannot find anything that is different in the code to account for…

SlippyFlippy 1.1: Making a High and Low Score Indicator

This is the first of my improvements to the SlippyFlippy penguin game.  While this may not make sense since I have not posted all the game code yet, it might help those trying to come up with some of these solutions for their own…

The Slippy Flippy Challenge: How to Program a Basic Sprite in Sprite Kit.

The Slippy Flippy challenge was a success. The app was written in one week, debugged in another, and submitted it to the iTunes store in the third. Now a week of waiting to see what Apple thinks of it. But how did I do…