Training and Instructional Design
Build a Better Obstacle In the SlippyFlippy challenge we have a small obstacle. In Flappy Bird there are two obstacles which the bird has to pass between. Let’s change our current obstacle into a pass-through obstacle like Flappy Bird. Make a Random Obstacle… Continue Reading “The SlippyFlippy Challenge: Make a Better Obstacle in Sprite Kit”
To make a game fun there must be a challenge. One of those challenges is some obstacle in your path or headed towards you. In both Flappy Bird and SlippyFlippyPenguin that obstacle is a large rectangle with a gap in it. Your job is… Continue Reading “The Slippy Flippy Dare: Making a Basic Obstacle”
Today we have a bug to deal with in SlippyFlippyPenguin. There are a two reports of when a user selects the hard skill level the game immediately goes to game over. I cannot find anything that is different in the code to account for… Continue Reading “SlippyFlippy 1.1: Adding a Fading-in and out Label with Background in SpriteKit”
This is the first of my improvements to the SlippyFlippy penguin game. While this may not make sense since I have not posted all the game code yet, it might help those trying to come up with some of these solutions for their own… Continue Reading “SlippyFlippy 1.1: Making a High and Low Score Indicator”