Tag: SKSpriteNode

Make a Clock in Sprite Kit: Adding Animation to the Clock

In our first installment, we added a label and set up a clock.  We could easily do that with a story board and a wired up label. The point of series this is to have a lot of cool animation running in Sprite Kit… Continue Reading “Make a Clock in Sprite Kit: Adding Animation to the Clock”

The Slippy Flippy Dare: Making a Basic Obstacle

To make a game fun there must be a challenge. One of those challenges is some obstacle in your path or headed towards you.  In both Flappy Bird and SlippyFlippyPenguin that  obstacle is a large rectangle with a gap in it. Your job is… Continue Reading “The Slippy Flippy Dare: Making a Basic Obstacle”

The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit

In the last installment of this series I showed two kinds of animation: SKAction and using the update: method from frame animation. The third major type of animation is using the physics engine. A physics engine takes the mathematical laws of physics and adds… Continue Reading “The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit”

The Slippy Flippy Challenge: How to Move a Sprite

Back in February,  I bragged once that I could put together  Flappy Bird in a week. Someone called my bluff, and I was challenged to do so.  I did put together a game like Flappy Bird, and now I’ll show you how I did… Continue Reading “The Slippy Flippy Challenge: How to Move a Sprite”

The Slippy Flippy Challenge: How to Program a Basic Sprite in Sprite Kit.

The Slippy Flippy challenge was a success. The app was written in one week, debugged in another, and submitted it to the iTunes store in the third. Now a week of waiting to see what Apple thinks of it. But how did I do… Continue Reading “The Slippy Flippy Challenge: How to Program a Basic Sprite in Sprite Kit.”