Tag: physics

The SlippyFlippy Challenge: Working With Sprite Kit Collision Detection

In our last installment, we ran into a problem trying to get collisions to work correctly with the obstacle. We want it to interact with the penguin, but not the game world. If we  turn on physics, either the edgeLoop on the scene  blocks the… Continue Reading “The SlippyFlippy Challenge: Working With Sprite Kit Collision Detection”