Tag: Physics Engine
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The Slippy Flippy Challenge: Make Active Boundaries in Sprite Kit.
In Flappy Bird, hitting the top or bottom boundaries ends the game. They also convey a sense of motion. The boundaries make for a better playing experience. Last time, we set up collision detection, but we need boundaries that are sprites. Sprite node boundaries would be able to tell us what we hit, and run […]
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The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit
In the last installment of this series I showed two kinds of animation: SKAction and using the update: method from frame animation. The third major type of animation is using the physics engine. A physics engine takes the mathematical laws of physics and adds them to the scene. It removes the developer from the math […]