Tag: object oriented programming
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The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit
In the last installment of this series I showed two kinds of animation: SKAction and using the update: method from frame animation. The third major type of animation is using the physics engine. A physics engine takes the mathematical laws of physics and adds them to the scene. It removes the developer from the math […]
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The Slippy Flippy Challenge: How to Program a Basic Sprite in Sprite Kit.
The Slippy Flippy challenge was a success. The app was written in one week, debugged in another, and submitted it to the iTunes store in the third. Now a week of waiting to see what Apple thinks of it. But how did I do it? Let’s make a version of Slippy Flippy. I’ll assume you […]
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The Making App Pie Tutorial: The Adventure Begins
I’ve been at Xcode and cocoa Touch for over a year. I’ve had over 1,400 downloads of my apps from the app store and learned a lot about programming in Xcode. I’ve realized something during this time: Programming in OOP is not like programming in C or Basic. When you have a graphic environment like […]