iOS Training from beginner to advanced
[Updated to Swift 2.0 8/30/15] I thought I’d do some writing for the advanced beginner to intermediate level programmer. That’s a loose definition, but I’ll define it as someone who can find their way around Xcode well enough that I can say “open a… Continue Reading “The Swift Swift Tutorial:A Swift Pizza App with UI”
A few weeks ago, I was talking to friend about the Stopwatch I had written in Sprite Kit. At the time I had the stopwatch working to tenths of a second. While I was discussing this stopwatch on social media, a friend of mine… Continue Reading “WWDC Is Not CES”
In the clock app so far, we have a date and a time. We can switch between them by tapping the screen of our phone. Most apps use a button for this, and it’s time we added our first button. Our app will now… Continue Reading “Make a Clock In Sprite Kit: Adding a Button for a Stopwatch”
In our first installment, we added a label and set up a clock. We could easily do that with a story board and a wired up label. The point of series this is to have a lot of cool animation running in Sprite Kit… Continue Reading “Make a Clock in Sprite Kit: Adding Animation to the Clock”
Since my last post I got my first one-star review of SlippyFlippyPenguin. The Hard Mode bug did it. Someone else can’t start the game in hard mode. In my last entry, I set up a timer to fix what I thought is a user-related… Continue Reading “SlippyFlippy 1.1: The Bug Hunt”
To make a game fun there must be a challenge. One of those challenges is some obstacle in your path or headed towards you. In both Flappy Bird and SlippyFlippyPenguin that obstacle is a large rectangle with a gap in it. Your job is… Continue Reading “The Slippy Flippy Dare: Making a Basic Obstacle”
Today we have a bug to deal with in SlippyFlippyPenguin. There are a two reports of when a user selects the hard skill level the game immediately goes to game over. I cannot find anything that is different in the code to account for… Continue Reading “SlippyFlippy 1.1: Adding a Fading-in and out Label with Background in SpriteKit”
This is the first of my improvements to the SlippyFlippy penguin game. While this may not make sense since I have not posted all the game code yet, it might help those trying to come up with some of these solutions for their own… Continue Reading “SlippyFlippy 1.1: Making a High and Low Score Indicator”
In the last installment of this series I showed two kinds of animation: SKAction and using the update: method from frame animation. The third major type of animation is using the physics engine. A physics engine takes the mathematical laws of physics and adds… Continue Reading “The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit”