Tag: iOS7

The Swift Swift Tutorial:A Swift Pizza App with UI

[Updated to Swift 2.0 8/30/15] I thought I’d do some writing for the advanced beginner to intermediate level programmer. That’s a loose definition, but I’ll define it as someone who can find their way around Xcode well enough that I can say “open a…

WWDC Is Not CES

A few weeks ago, I was talking to friend  about the Stopwatch I had written in Sprite Kit. At the time I had the stopwatch working to tenths of a second.  While I was discussing this stopwatch on social media, a friend of mine…

Living without Storyboards: Make a Working Stopwatch in Sprite Kit

Over the last few posts we’ve made a clock and stopwatch application in Sprite Kit. Last time, we added an animated button display for the stopwatch. This time we get the stopwatch buttons working. Get Our Variables in Order We will use several variables…

Make a Clock In Sprite Kit: Adding a Button for a Stopwatch

In the clock app so far, we have a date and a time. We can switch between them by tapping the screen of our phone. Most apps use a button for this, and it’s time we added our first button. Our app will now…

Make a Clock in Sprite Kit: Adding Animation to the Clock

In our first installment, we added a label and set up a clock.  We could easily do that with a story board and a wired up label. The point of series this is to have a lot of cool animation running in Sprite Kit…

SlippyFlippy 1.1: The Bug Hunt

Since my last post I got my first one-star review of SlippyFlippyPenguin. The Hard Mode bug  did it. Someone else can’t start the game in hard mode. In my last entry, I set up  a timer to fix what I thought is a user-related…

The Slippy Flippy Dare: Making a Basic Obstacle

To make a game fun there must be a challenge. One of those challenges is some obstacle in your path or headed towards you.  In both Flappy Bird and SlippyFlippyPenguin that  obstacle is a large rectangle with a gap in it. Your job is…

SlippyFlippy 1.1: Adding a Fading-in and out Label with Background in SpriteKit

Today we have a bug to deal with in SlippyFlippyPenguin. There are a two reports of when a user selects the hard skill level  the game  immediately goes to game over. I cannot find anything that is different in the code to account for…

SlippyFlippy 1.1: Making a High and Low Score Indicator

This is the first of my improvements to the SlippyFlippy penguin game.  While this may not make sense since I have not posted all the game code yet, it might help those trying to come up with some of these solutions for their own…

The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit

In the last installment of this series I showed two kinds of animation: SKAction and using the update: method from frame animation. The third major type of animation is using the physics engine. A physics engine takes the mathematical laws of physics and adds…