Tag: ios

Tip: Copy and Paste with The Pasteboard

iOS Development tips weekly is a series you can find at the Lynda.com and LinkedIn Learning libraries. The first week of a week’s tip will be available to the public. After that, you will need a subscription to get access to it. Click the…

Use Markers Instead of Pins for Map Annotations

iOS Development tips weekly is a series you can find at the Lynda.com and LinkedIn Learning libraries. The first week of a week’s tip will be available to the public. After that, you will need a subscription to get access to it. Click the…

This Old App: Hooking up the Model

A few months ago, Apple removed my app Interval RunCalc from the App Store for being too old and not updated. In this series of articles I’ll document what I did on rebuilding and improving the app. In the last installment, I hooked up my…

This Old App: 2013 Code, Meet Xcode 8

A few months ago my app Interval RunCalc was removed from the App Store for being too old and not updated. In this series of articles I’ll document what I did on rebuilding and improving the app. In our first article I analyzed the…

Introducing Core Motion: Make A Pedometer

Apple packed a lot of sensors into the small packages that are iOS devices. You as a developer can detect movement in three dimensions, acceleration, rotations, and impact and use those in your applications. All of this brought to your application in the CoreMotion framework. CoreMotion…

Basic Tap, Pinch and Rotate Gestures

Many controls such as table views, map views, scroll views and buttons use gestures. You as a developer might want to use a gesture for your own purposes outside of these controls. The gesture recognizer classes can do that. The standard ones such a…

WWDC2016: Swift 3.0 and the Playgrounds for iOS

Last week the WWDC2016 left all of us with a lot to think about. I want to talk about some of the high points. I say some, because that’s a lot of stuff to absorb, and I didn’t get through enough to talk reasonably…

Swift Swift: How to Make a Drop Shadow in User Interfaces

Flat User interfaces are a lie. They are not completely flat. One effect continues to be used with them to show depth: Shadows. In flat interfaces it can look like there are some views floating above others by the use of shadows. In this…