Tag: Flappy Bird

The Slippy Flippy Challenge: Make Active Boundaries in Sprite Kit.

In Flappy Bird,  hitting the top or bottom boundaries ends the game. They also convey a sense of motion. The boundaries make for a better playing experience. Last time, we set up collision detection, but we need boundaries that are sprites. Sprite node boundaries…

The SlippyFlippy Challenge: Make a Better Obstacle in Sprite Kit

Build a Better Obstacle In the SlippyFlippy challenge we have a small obstacle. In Flappy Bird there are two obstacles which the bird has to pass between.  Let’s change our current obstacle into a pass-through obstacle like Flappy Bird.   Make a Random Obstacle…

SlippyFlippy 1.1: How to make a Countdown Timer in Sprite Kit.

The next item on the update project list is making a countdown timer.  For those who haven’t read earlier episodes of this blog, there is a bug I cannot find. For a very small number of users, the game ends immediately when starting in…

The Slippy Flippy Dare: Making a Basic Obstacle

To make a game fun there must be a challenge. One of those challenges is some obstacle in your path or headed towards you.  In both Flappy Bird and SlippyFlippyPenguin that  obstacle is a large rectangle with a gap in it. Your job is…

SlippyFlippy 1.1: Adding a Fading-in and out Label with Background in SpriteKit

Today we have a bug to deal with in SlippyFlippyPenguin. There are a two reports of when a user selects the hard skill level  the game  immediately goes to game over. I cannot find anything that is different in the code to account for…

SlippyFlippy 1.1: Making a High and Low Score Indicator

This is the first of my improvements to the SlippyFlippy penguin game.  While this may not make sense since I have not posted all the game code yet, it might help those trying to come up with some of these solutions for their own…

The Slippy Flippy Dare: How to Use Basic Physics in Sprite Kit

In the last installment of this series I showed two kinds of animation: SKAction and using the update: method from frame animation. The third major type of animation is using the physics engine. A physics engine takes the mathematical laws of physics and adds…

The Slippy Flippy Challenge: How to Move a Sprite

Back in February,  I bragged once that I could put together  Flappy Bird in a week. Someone called my bluff, and I was challenged to do so.  I did put together a game like Flappy Bird, and now I’ll show you how I did…

The Slippy Flippy Penguin Challenge: A Tutorial on Sprite Kit

I stuck my foot in my mouth. I’m now chewing vigorously and that is why you are reading this. For those who never heard of Flappy Bird, it was the game sensation nobody expected. It was a game that was very simple: a little…