Tag: camera

Weekly Tip: Make an iPad Camera

iOS Development tips weekly is a series you can find at the Lynda.com and LinkedIn Learning libraries. The first week of a week’s tip will be available to the public. After that, you will need a subscription to get access to it. Click the… Continue Reading “Weekly Tip: Make an iPad Camera”

How to Use UIImagePickerController for a Camera and Photo Library in Swift 3.0.

Almost every iPhone and iPad now has a camera. Many people want to use a camera in their apps for various reasons. While you may not be building the next Instagram or Twitter, there are many places where photo documentation comes in handy. There… Continue Reading “How to Use UIImagePickerController for a Camera and Photo Library in Swift 3.0.”

How to Use MapKit for 2D and 3D Map Views.

Everyone may remember when Apple first introduced MapKit to replace Google Maps on iPhones, they ended up to apologizing. However over time, developers have found how easy it is to use MapKit. This API provides features which make using  both 2D and 3D maps… Continue Reading “How to Use MapKit for 2D and 3D Map Views.”

How to Make Xib-Based Custom UIImagePickerController Cameras in Swift

Apps with Cameras are cool. Most of us do not have the time to spend writing the code to use AVFoundation to get a camera app. For most uses, the UIImagePickerController is a much better option for a camera. While a handy camera API,… Continue Reading “How to Make Xib-Based Custom UIImagePickerController Cameras in Swift”

Swift Swift: Using the UIImagePickerController for a Camera and Photo Library.

[Updated to Swift 2.0/iOS9 09/29/2015 SJL] Almost every iPhone and iPad now has a camera. Many people want to use a camera in their apps for various reasons. While you may not be building the next Instagram or Twitter, there are many places where… Continue Reading “Swift Swift: Using the UIImagePickerController for a Camera and Photo Library.”