Posted on December 12, 2018
by Steven Lipton
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You’ve probably seen menus that pop out of the side of an app, but do you know how to make one? With the knowledge of some simple code you too can add these to your application using auto layout. If you take a look… Continue Reading “Add an Animated Drawer”
Category: GUI, iOS Development Weekly Tips, LinkedIn Learning / Lynda.com, TutorialTags: animated drawer, animation, App Programming, Apple swift, Auto Layout, autolayout, GUI, ios, Options, swift, Tutorial, UI
Posted on August 22, 2018
by Steven Lipton
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In an earlier tip, I showed you how to make a map in iPad Playgrounds. Let’s learn how to animate those maps, doing a flyover of Michigan avenue in Chicago from The former home of Chess Records at 2120 South Michigan Avenue (immortalized in… Continue Reading “Animate With a Map Camera”
Category: iOS Development Weekly Tips, LinkedIn Learning / Lynda.com, Swift, Swift Programming, TutorialTags: 3d maps, animation, ios, iPad, iphone, MapKit, timers
Posted on April 11, 2016
by Steven Lipton
9 Comments
Ever wanted that sliding sidebar or an alert with a image picker? Apple has many great ways of presenting view controllers, but sometimes we want something different, something new. For that we subclass UIPresentationController. However there’s a few concepts that you’ll need to wrap… Continue Reading “The Step by Step Guide to Custom Presentation Controllers”
Category: Auto Layout and Size Classes, GUI, ios8, iOS9, Swift, Swift Programming, TutorialTags: animation, custom, dismissal, gestures, presentation, presentationTransitionWillBegin, UIPresentationController, UIViewControllerAnimatedTransitioning, UIViewControllerContextTransitioning, UIViewControllerTransitioningDelegate
Posted on May 9, 2014
by Steven Lipton
4 Comments
In our first installment, we added a label and set up a clock. We could easily do that with a story board and a wired up label. The point of series this is to have a lot of cool animation running in Sprite Kit… Continue Reading “Make a Clock in Sprite Kit: Adding Animation to the Clock”
Category: GUI, ios7, Sprite Kit, TutorialTags: animation, Clock, Cocoa Touch, games programming, group:, iOS7, iPhone Programming, Python GUI, sequence:, SKAction, SKSpriteNode, Sprite Kit